Room for showing something
The last two drawings are about showing things. Edgeware's first industry solution, Parti, plans for the room to do that too.


In the fifth, a launch, the room is nearly empty. One block stands in the middle of the floor, rather like a plinth, with three people around it. The big panel on the right-hand wall is still there. Nothing competes with the block. A launch wants an empty room.
The sixth is a pop-up. A few blocks of different sizes stand about the room, there is a long table as well, and two panels hang on the right-hand wall. Two people are looking around. A pop-up is a short programme, and when it ends the room goes back to being something else. A pop-up wants a crowded room, nearly the opposite of the launch, and it still happens in the same one.
Put all six drawings side by side and the room barely changes. Lay them over one another and the shell of the room lines up exactly. Same door, same walls, same floor grid. What changes is what stands in it and who is there. In the design, connection points run across the floor, and props fit in and come out again by hand. That is why we think of this as one room with several planned uses. Six uses, one room, and for now all of it lives in the drawings.
The Parti uses above are plans. None has been held, and none is open to the public.